Monday, 16 November 2015

Task 10 – Review

Write an evaluation of your project. Use your plan, production log and blog posts to identify the strengths and weaknesses of your design process. This is best carried out by producing a conclusion to the design process evidenced in your blog. Try to establish whether or not your finished product has achieved the aim of the project.

Remember that you are trying to create computer game graphics and apply project management techniques to direct a project, to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations.                                                                                                                                                                  
                                                                                                                                                                 
This provides evidence Unit 78 – P3, M3, D3

Task 9 – Pixel Presentation

Present your completed pixel artwork assets on your blog in Jpeg format and upload the original Png versions to Moodle as a compressed Zipped folder.

Ensure that you have included all aspects of your working processes within your blog posts. This production log will need to include explanatory notes, imagery and screen-shots from the software and any other processes you are using.

Remember that you are trying to create computer game graphics and apply project management techniques to direct a project, to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations.                                                                                                                                                                  
This provides evidence for Unit 78 – P3, M3, D3

Task 8 – Pixel Production

Re-work and simplify your vector artwork into pixel artwork assets using the supplied templates from the Mekka Hornet prototype. You may choose to use a range of software applications to create your assets.
Ensure that you have included all aspects of your working processes within your blog posts. This production log will need to include explanatory notes, imagery and screen-shots from the software and any other processes you are using.

Remember that you are trying to create computer game graphics and apply project management techniques to direct a project, to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations.                                                                                                                                                                  
This provides evidence for Unit 78 – P3, M3, D3

Task 7 – Vector Presentation


Typelogo T-Shirt




Player T-Shirt




Player and Typelogo T-Shirt



Boss T-Shirt

Task 6 – Vector Production


Player


Typelogo


Boss

Task 5 – Planning

Spider - 
The Story: Your character is a fly. The fly accidentally flies into a cave what happens to be a spider cave, the only way it can get back out is by flying straight through the cave to the other exit. On the way through the cave there are several webs around the cave with spiders spurting from them, firing a bullet type object at the fly, you have to shoot back at the spiders and get past them all, then defeat the mother spider. The mother spider is a Goliath Bird-Eater. You have to take down all 8 of the spiders legs to officially destroy it. The spider will fire bullets at you from its front legs what can take you down within 2 hits. 












Task 4 – Ideas Generation